#include "StdAfx.h"
#include "DIBullet.h"

using namespace Weapons;

DIBullet::DIBullet(boost::shared_ptr<DGame> game, boost::shared_ptr<DIActor> source)
: DIActor(game)
, m_source(source)
{
}

DIBullet::~DIBullet(void)
{
}
